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Jaakko Maaniemi: Definitely, simply due to competition. Rashid Sayed: From a developer perspective, do you see developers using the extra GDDR5 RAM and more GPU compute to churn better exclusive and multiplatform games on the PS4?
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The Vita version runs exactly the same code and graphics, but obviously on lower resolution.
#Crimsonland xbox one 1080p
No surprise then that the Playstation 4 is able to run the game without breaking a sweat, even if we did replace all the graphics and set the game to run 1080p 60fps. About 99% of the game code is still exactly the same as it was back then. And even then the game was targeted for quite low end rigs. Jaakko Maaniemi: Crimsonland is a remake of the first game 10tons ever made back in 2003.
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Rashid Sayed: How is the unified architecture and 8GB of GDDR 5 RAM of the PS4 helped development matters? So what could you add to this to get further? Hint: Faster reloading and larger ammo capacity, for example! This will take you only so far though, as sooner or later the rate of monster spawning will just overwhelm you. Something like a sawed-off shotgun and poison bullets perk is a pretty obvious combination the shotgun blasts out a lot of weak pellets, but lace in the poison and all the monsters you hit die pretty quick. You need to experiment a lot to discover all the nuances and combinations. Or, rather the way you’re able to figure out different strategies based on how the perks interact with each other, the weapon you have and the playstyle you enjoy. Jaakko Maaniemi: Perks are basically the core of Crimsonland. Rashid Sayed: Can you talk about the different perks and special abilities? Touchpad works in Crimsonland as well, but there aren't many situations where you need that finesse in aiming, to be honest." We support it in Sparkle 2 for aiming, and it works pretty well. "We use the DS4 touchpad when it's feasible. The real meat of the game is the Survival mode, where you get to “build” each run from the weapons and perks you’ve unlocked in the Quests mode. The gameplay is all about mowing down massive hordes of monsters, splattering ridiculous amounts of blood in the process. Jaakko Maaniemi: Crimsonland is a super gratifying, addictive and intense top-down dual stick arena shooter. Rashid Sayed: Can you please explain the gameplay in Crimsonland for those who are unaware? What’s special about 10tons is that we use internally developed tech to develop for an unusually wide range of platforms.
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We’re based in Tampere, Finland, and there’s nine full time employees in our studio. I joined the company about three years ago, but 10tons has been around since 2003. Jaakko Maaniemi: My name is Jaakko Maaniemi and I work as a PR Coordinator and Producer at 10tons. Rashid Sayed: Before we begin, can you please introduce yourself and the company you work for? GamingBolt recently got in touch with Jaakko Maaniemi, who is the PR Coordinator and Producer at 10tons, to know all about the game. The player needs to take down different monsters and earn new weapons, perks along the way. The game is packed with RPG elements and is played from a top down perspective. Originally released in 2003, Crimsonland has now been remastered for the PlayStation 4.
